Your trade routes spread the home city’s religion twice as effectively. Ships of the Desert: Caravans gain 50% extended range. Manifest Destiny: All land military units have +1 sight. However, in order to prevent leaders from becoming too-predictable, these traits have the potential to be changed slightly and weighted differently before a new game begins, keeping diplomacy fresh. In addition, every leader has a semi-unique “personality”, consisting of traits that determine their in-game behavior.įor example, Elizabeth of the English, a historical naval power, emphasizes a pursuit of naval dominance and the choices she makes reflects this desire. I was thinking she was also too near me, with a lot of white borders depriving me of breathing space, but actually his capitol was far enough, and she had expanded only towards my direction (it was the easier growht path for her, in any case).There are 43 civilizations in Civ5, each with its own leader and unique unit. But in that one as Genghis, Tamar got the worst part, as I captured one of her cities (and Carthage razed other one of hers btw). Not to say my Ghengis game started with war too because Teddy and Tamar decided that joint war was still a la mode (yep, "keeping peace on my continent" Teddy joins joint wars against peaceful neighbours - I know I got the spot earlier, but it was on my side of the mountain range, and I was being peaceful, so Teddy should apply himself the Big Stick.). One of the neighbourghs was Shaka, btw, so my Ghandi game started with war. (Enemy capitol did not build settlers, so they were bigger in pop. I was able to claim the spot first, but it was contested, and I had to suffer a little bit of loyalty loss. I've to say in the two R&F games I started, there was only room for a single city between my capital and my nearest neighbour.
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